METAHUMAN

Virtual character animated in real time from Ableton live to Unreal Engine 5 via OSC. Built on top of a MetaHuman, the system drives facial movement, eye direction, body pose, lighting, and emissive materials through OSC messages routed by address, allowing the character's performance to be choreographed from an external patch. The setup also handles camera switching, procedural camera shake, and NDI video streaming between machines to combine sources within the scene.

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