Gerardo
Originally from Mexico City, now based in Barcelona. I studied Musical Production Engineering, where I developed a solid foundation in electronics, acoustics, sound design, and signal processing. That training shaped the way I approach creative work — always from the intersection of technical systems and sensory experience.
Over time, my practice expanded beyond sound into real-time audiovisual systems, finding the space where audio, image, and interaction converge. I work primarily with creative coding and visual programming environments like Max MSP, TouchDesigner, Pure Data, SuperCollider, and p5.js — tools that allow me to prototype quickly and think through making.
Currently pursuing a Master's in Digital Arts and Creative Programming, my work explores how hidden layers of information can become sensory experiences. I'm drawn to urbanism — the sounds, rhythms, and data embedded in cities that go unnoticed — as well as the mechanisms found in nature: growth patterns, organic textures, and the quiet logic behind biological systems. These interests come together in projects that capture environmental data, body movement, or urban signals and transform them into interactive visual and sonic pieces.
I'm also interested in how AI-assisted prototyping can expand the creative process, using it as another layer in the workflow rather than a replacement for hands-on experimentation.